Urban Design: A Typology of Procedures and Products by Jon Lang was a
very useful resource to read in relating and building upon certain topics of
our Urban Design class.
1. The available budget is
a central factor in urban design and in most cases financial limitations will
change the design. While all urban designing involves engagement in the
situation, developing a brief and building program, finding the finances and
seeing the program through to completion. There are four generic types of urban
design process that vary according to procedure used or degree of designer
control.
2. Total urban design – the
design team carries the scheme through from inception to completion. It
involves the design of both public areas and the buildings around it and
involves cities as a whole (e.g. Brasilia) or more usually, precincts of cities
usually three or four blocks in size (e.g. capital complex and city centre
superblock in Chandigarh by Le Corbusier). In democratic societies there is
seldom total control (because of elected representatives, direct community
action or laws) compared with totalitarian countries.
3. All-of-a-piece urban
design – the design team produces a master plan with developers then working on
parts of the project. Because many urban development projects are so large a
design team hired by the property developer (public or private) devises a
master plan and design brief and then parcels out various parts of the scheme
to different developers. The construction period can extend over three or four
decades (eg Battery Park City in New York). A program and set of guidelines is
developed for each sub-developer. Sometimes the master plan is re-designed.
4. Piece-by-piece urban
design (city planning) - development of a precinct of a city is steered in a
specific direction by general policies and procedures. It is neighbourhood
based and not site-by-site, building-by-building based. Objectives (based on
perceptions of public interest) for an area are created and then policies -
design incentives (carrots) and controls (sticks) for achieving them are
developed. Incentives are needed where the property developer otherwise sees no
financial reward in the type of development. e.g. theatres, crèches, low income
housing.
5. Plug-in urban design –
the infrastructure is created and then developments plug into it, or a new
piece of infrastructure plugs into and improves the existing urban area in
order to encourage further development.
6. All urban designs are
affected by available financing in two ways: (1) capital costs and (2)
operating costs. Most financing for urban design schemes in capitalist
countries (which is considerable) is a mixture of public and private. Upfront
expenses include land purchase, planning, infrastructure, mapping sites,
preparation of design guidelines, sale of land, review proposals. Due to lack
of public finance, the private sector is increasingly being asked to subsidise
urban development in return for building what they want.
7. In capitalist countries
the project must be marketable and the market must be large enough to support
the design scheme.
8. Legal mechanisms used in
urban planning includes zoning (land use regulation), generally used at a block
by block level.
9. Incentives used to shape
and support urban design objectives cities include Government financial
subsidies in conjunction with the relaxation of zoning codes and the transfer
of development rights. Specific disincentives used for shaping development include
increased taxes, slow approval processes for non-compliant projects, direct
payment of fees, and the use of moratoria to halt development for a period.
Their use is often subject to legal challenges.
10. The evaluation of a
possible urban design scheme involves predicting the future context in which it
will operate, predicting its future workability and evaluating its performance
compared to other schemes. Design policies and guidelines must be clear and
based on evidence so that the best and most challenge-resistant scheme can be
chosen.
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